![]() ![]() ![]() ![]() When making turns on the ground, one main wheel would normally rotate faster than the other. Now, the wheel rotation has two new features. On the ground, all of the wheels turn, the nose gear is steerable, and of course, all the landing gear extends and retracts. The cool thing about the rig is that it works in all modes. Here, you can see that deformers are enabled for all of the tires now, providing a small amount of "squash and bulge". It's higher contrast has the additional effect of making certain details more visible in those renders.īelow - Thanks to lessons learned from the updated version of Rich Hurrey's "Rigging Master Course" for MODO, I'm now adding the kind of rigging features that will enable the model to stand up in closeups. The green "factory" version, was done so that during the continued construction of the interior, I could still do renders, even though the final color scheme is incomplete. The primary one, a gray military version, will evolve over time, as the final markings are added. Two color schemes are easily switchable.The basic rigging for an ejection sequence is done, leaving only the timing details to be fine-tuned later.(leading and trailing edge flaps, ailerons, rudders, and stabilators, the landing gear doors, canopy, and various other doors on the fuselage) Nose gear steering was also rigged. All control surfaces and movable doors have been separated and rigged for animation.That helps to establish locations for certain internal equipment that will be added later. The sawtooth-edged panels that I could document, via photos, have been created, and where those panels surround movable doors, or where they might be removed for maintenance, the underlying skin was removed.This basic "blocking in" of those parts allows exterior renders to be done, while I'm still working on the interior details. landing gear bays, and weapons bays have been simplified from the previous model, but in such a way that more accurate detailing can be added later. The benefit of that is more realism in general, and also so that later on, I can produce renders that show the aircraft in it's early "modular" assembly state. Exterior was completely rebuilt, using Catmull-Clark subdivision surfaces ("Psubs", in MODO) During that process, it was separated into more logical sections, to emulate the major assemblies so that they resemble what Lockheed Martin did with the actual aircraft.Building the exterior first ensures that the model can be rendered or otherwise used, while construction continues on the interior.This 2015 version of the F-22 "Raptor" has now been modeled to the stage that I feel confident to move on to the internal structures. ![]()
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